Mars [Marusu (マルス)]]
Name Meaning: War
Titles/Nicknames: Parvula (her gladiator/slave name; means "small, tiny, little, mean")
Birth Date: Unknown
Height: 154.9 cm (5'1")
Weight: 52.1 kg (115 lb)
Blood Type: AB
Build: Short, muscular
Features: Tan skin, labret piercing, naval piercing
+ Charitable, courageous, determined, loyal, self-assured
- Aggressive, blunt, hot-tempered, impulsive, over-confident
To state it plainly, Mars is a serious person who rarely smiles and always speaks her mind. Her Fanalis blood has made her quite hot-tempered, and she is prone to acting out if annoyed by something. Despite coming off as a very angry person, Mars does have a rarely-seen soft-side when it comes to children, animals, and her fellow Fanalis. While not specifically renowned for her good characteristics, they should by no means be overlooked. Mars has a fairly charitable spirit--despite her roughness, she's the type to help out in any way she can if someone is in need of assistance. This is largely due in part to Niera's influence on her--even when she wasn't given something in return for her actions, her friend always seemed to come out the better for having helped out. Though she largely helps others simply because they're in need, Mars also hopes to make a good impression on behalf of her race. As well, Mars is a fairly courageous person. She is by no means fearless, but acknowledges her limitations and constantly seeks to challenge and overcome them. Mars is the type of person to take on an opponent or accept a task because she knows no one else will--even if she knows she may fail, or be seriously injured or worse, she will still do it to prove that even through loss, something can be accomplished. This ties in very much with her immense sense of determination. Mars will never back down from something or turn down a challenge, even if the odds are stacked against her. Once she has set her mind to do something, there is no deterring her. She does her best to keep her word whenever she gives it, and conversely, holds others to their promises. Mars is also a very loyal person, which is partially due to her past as a slave. Once she's allied herself to someone, she will never intentionally betray them, and will do everything in her power to defend them/help them achieve their goals. It has been difficult for her to break out of her slave mindset, and she does have some lingering habits from her time as servitude, which primarily manifest as staying too close/following her friends everywhere (even bathrooms) or subconsciously fulfilling something requested of her without think first (such as someone telling her to "shut up" and immediately snapping her mouth shut when she has every right to continue speaking). Mars would do very nearly anything for her friends, even die for them without a second thought--they are so precious to her because she has so few of them, and having seen her family and many of her fellow Fanalis be killed before her eyes has made her determined to never see another person close to her die again. Finally, Mars is very confident in herself and her abilities. She is not self-conscious in the slightest, and has no qualms with doing something embarrassing or anxiety when meeting with new/important people. Mars means everything she says, giving her a reputation as a very serious person (which would be correct). While not exactly the most sensitive person around, Mars doesn't suppress her feelings--she believes holding her feelings in means she regrets feeling them, and in her mind, means she would feel guilty for being herself.
However, Mars is definitely not without her faults. Like most Fanalis, Mars is a fighter to the core, and if she hasn't been in an altercation for a while, she will actively seek one out or start one. She's very in-your-face, both from being overconfident with her strength and because she enjoys flaunting her new-found freedom (in the sense that, she is glad she can be herself now, whereas when she was a slave, she would have been punished severely for acting up). However, Mars's aggressiveness isn't bloodthirsty (at least not often)--she enjoys fighting, and that's the gist of it. Her friends get incredibly annoyed with her taunting and pushiness, claiming that if she just wanted a spar or some other challenge, she could have simply asked. Mars is also incredibly up front with others, to the point of rudeness, unintentional and not. As a slave, Mars was forced to keep her tongue, or else suffer for her outbursts, so in a sense, she is doing everything she can to distance herself from the past. Mars sees no point in lying or sugarcoating things when she is fully confident that she can defend herself should they get angry; and if it results in a fight, all the better for her. Mars will really only watch her words when she's addressing people she respects, mostly being people who have defeated her in a fight and proven their worth. Her "attitude" is another annoyance factor for her friends, as she will be brusque with them as well, though they always know that they can at least count on her for an honest opinion. Like many Fanalis, Mars also has a temper on her that has gotten her into a lot of trouble in her life. She's quite reckless when she's angry, prone to picking up the nearest thing and throwing it at whatever offended her without even thinking first. She will also resort to true physical violence, whether or not the offender is capable of defending against her. Coupled with her bluntness, this has caused her to lose potential friends since many believe she is too volatile to be trusted. Many view her as being uncivilized and more beast than man due to her anger, which only causes her to grow even more enraged. Mars does try to watch herself, especially when trying to deal with people she's trying to make a good impression on, since she doesn't want her entire race to be judged on her actions. She refuses to subdue her temper, again causing conflict between herself and friends because they believe she is deliberately looking for an excuse to act horribly by claiming she can't control it--in situations where she knows her temper will ruin something, she will immediately walk away and find something inanimate to pummel (usually rocks or trees, though an unassuming merchant stall or two has also fallen victim). In these situations, Mars would rather be considered rude for walking away than a beast for beating up someone. Mars is also prone to being impulsive. She will often do something without either first thinking it over or consulting with someone. This mostly consists of taking on a task without bothering to learn about it, although she has done things such as interfering in private matters and other situations that have nothing to do with her. Mars also has a tendency to say things without thinking, and it has gotten her into trouble with authority figures and friends. She also has a habit of running off to do things, often without telling anyone, which causes the people that care about her to worry. She always gets an earful whenever she comes back, but nothing that would make her consider changing her ways. While this might come off as her being flaky, if Mars decides to do something, even on a whim, she will follow through with it. Finally, as mentioned, Mars is quite full of herself, and unfortunately, has rarely been faced with a situation where she's been humbled. While not openly condescending to others, she has very little respect for magicians and regular humans. Mars loves flaunting her abilities, enjoying the amazed looks and cheers she receives for accomplishing seemingly impossible feats. And being completely confident in herself, she will rarely back out of a challenge of her own free will. And, though she hated being a gladiator, she did like the attention she received from the crowd, as it made her feel like people actually liked her. Conversely, whenever she is bested or has had her ego taken down a notch or two, she will be more easily angered than usual (even little things such as breathing too loudly will set her off) and will alternate between pushing her body to the limit through extreme "training" and sulking. She's an incredibly sore loser and will stop at nothing to redeem herself--though, if bested again, she will usually accept that her opponent is worthy of having beaten her, and acknowledge them as an equal.
Clothing Preferences/Style: Likely due to her time as a slave, where clothing was scarce, Mars isn't terribly picky when it comes to outfits. She favors functional clothes, but again, will accept anything if it's for a good price. Mars's primary outfit consists of a top made from a strip of cloth salvaged from her slave garb, and a pair of regular pants with a burgundy cloth tied around the top to serve as a belt/holster. While Mars isn't picky about what she wears, she doesn't believe in getting something new when another outfit serves its purpose just fine. She'll literally wear something to rags until she finally decides to get something new. While Mars will accept most anything, she is quite fond of silk, but doesn't get to wear it often because of how easily it snags and tears.
Fighting Style: Fanalis fighting style
Strategy: Mars doesn't truly have any particular strategy when it comes to fighting. Most of the time when fighting weak opponents, she prefers hitting hard and fast to end the fight quickly, as she sees no pleasure in fighting weaklings. She favors her own physical abilities as her primary attacking source, but will use her Metal Vessel if absolutely necessary. Her Weapon Equip puts a great amount of strain on her magoi, and it tires her out extremely quickly in battle, which is why she rarely uses it. Despite her tendency to finish fights quickly, her inherent love of fighting will surface if facing a particularly strong opponent.
- 1x trident (Metal Vessel)
Title: Djinn of Determination and Retribution
Dungeon: 28th Dungeon
Dungeon Capturer: Mars
Household Vessel: Niera (~Maruchipan's OC)
Metal Vessel: Trident
- Matawhaj Ramh Thlathy (炎炎 三叉槍, Matauaju uramah surasi, Blazing Trident): Matawhaj Ramh Thlathy is Mars’s Djinn Weapon Equip and greatly resembles her Metal Vessel, only it is nearly doubled in length, and the prongs on each end are equidistant from one another and curve inwards, so that each of their points are nearly touching. Mars primarily uses the length of her weapon to her advantage, attacking opponents with it when they aren’t close enough for her to attack (sometimes using it almost as a bat and hitting opponents or throwing it, although it almost immediately reverts to its normal form once contact is broken) or using it to augment her own attacks (such as using it as a vaulting pole to increase the damage of her attacks or to reach high places by sticking it into a structure and jumping from it). Matawhaj Ramh Thlathy also has the capability to create flames at its points—they add additional damage to her attacks and both easily catch things on fire and are difficult to extinguish: beyond that, the flames have no other properties. Using the flames wears out Mars’s magoi incredibly quick; with her full amount of magoi, she can hold Matawhaj Ramh Thlathy’s form for around three minutes, but if using the flames, can only hold it for one. She becomes incredibly fatigued after using Matawhaj Ramh Thlathy, and if she uses it for the full amount of time (whether normally or with flames) she will begin coughing up blood/bleeding out her ears and eyes and pass out from the exertion, remaining in a comatose state for anywhere between a few days to weeks. This has only happened a few times, and though there has yet to be signs of any permanent internal damage, Mars is still cautious in her use of her Weapon Equip.
- Because Mars is a Fanalis, she naturally has a low amount of magoi. Thus, she is incapable of ever achieving a full equip with her Djinn. It is possible that if given additional magoi from someone else (through the Yambala magoi manipulation) she could potentially access it, but would be unwilling to do so since she isn’t even sure if she could access her Djinn Equip even with enough magoi.
Name: Enhanced Physical Strength
Description: As a Fanalis, Mars possesses exceptional physical strength. Due to her history as a gladiator, she has a somewhat greater amount of strength than the average Fanalis female; she can pulverize stone just by squeezing it in her hand and is able to carry at least up to 20 times her weight.
Name: Enhanced Speed
Description: As a Fanalis, Mars was born with exceptional speed. However, though faster on average than a normal person, Mars is quite slow by Fanalis standards--this is primarily due to her increased muscle mass. Thus, though she is stronger than a normal female Fanalis, she is much slower.
Name: Enhanced Senses
Description: As a Fanalis, Mars has incredible hearing, smelling, and visual capabilities.
Name: Weapon Proficiency (Former skill)
Description: Due to her past as a gladiator, Mars was made to fight with various weapons, and was at one time fairly proficient with a wide variety of items. However, upon being freed and obtaining her Djinn, she has only used her trident weapon since, and has thus lost much of her skill with any other weapon. She could potentially regain her abilities if she trained rigorously with other weapons, but has no interest in doing so. As well, though Mars uses her trident as her primary weapon, she still prefers physically attacking opponents and won’t use it unless absolutely necessary. As such, she has become fairly rusty with it as well, and uses it more as a bludgeoning weapon and tool rather than as a striking/throwing weapon.
Place of Origin: Dark Continent
Affiliation: Fanalis tribe, Sindria
Quantity of Magoi: 2/5
Fighting Ability: 4/5
Physical Strength: 5/5
Leadership Ability: 3/5
- Fanalis: Mars is a pure-blooded Fanalis, which means she's much stronger, more sensitive, and resilient than normal humans. Mars's physical power is immense--she can crack bones from a flick of her fingers, and lift objects many-times her weight (carts laden with supplies, elephants, boulders, etc.). Her strength is higher than normal for a female Fanalis since, as a former gladiator, she was made to keep in top physical condition, and still maintains her training regimens from that time. Mars's senses are also much more, well, sensitive. Mars's hearing is quite good--she is able to hear through most walls (she has to press her ear against especially thick walls) and to her, whispered conversations may as well be spoken at normal volume. She is particularly attuned to picking up distant sounds, primarily because of her hunter instincts, so she tends to not focus on nearby sounds as much, unless she needs to. Mars's sense of smell is also quite acute. She can distinguish people by their own personal aroma alone, which is helpful if dealing with magicians who know disguise magic. She also has the ability to distinguish different parts from an entire scent (such as if she smells a sauce cooking, she can pick out the individual ingredients). Finally, Mars's eyesight is also much better than an average human's. She has about 20/5 vision on a clear day, and at night, her eyesight is 20/20. Colors aren't any more vivid to her, but details and textures stand out much more. As well, Mars is much more durable than an average human, able to survive being thrown through stone or blasted by elemental attacks without too much damage. Of course she isn't invincible, but it takes much longer to physically damage her.
- Djinn Weapon Equip: As stated previously, Mars is a Dungeon Capturer, and as such, possesses a Djinn sealed inside a Metal Vessel. While Mars has a low quantity of Magoi, she is still capable of using a Djinn Weapon Equip, though only for a few minutes at a time. Her Djinn Weapon Equip makes her more formidable than normal, especially since her Djinn, Berith, has a fire affinity. However, Mars dislikes relying on her Djinn too much, and as such, rarely uses her Weapon Equip unless it's an emergency.
- Djinn Weapon Equip: While Mars's Weapon Equip has given her some edge in fights, there is no doubt that it is more curse than gift. Given her already low quantity of magoi, Mars can only hold her Djinn Weapon Equip for a few minutes: even less if she is using its elemental ability as well. Even using up only half her magoi tires her severely, so much so that she can barely move once she releases it. Using up more than that will cause her to pass out, sometimes even entering a comatose state and not waking up until her magoi stores are replenished. If she tries pushing on past her limit, she will cause damage to her internal organs and begin to bleed out of her mouth, nose, eyes, and ears. Though this has only happened once and appears to have caused no permanent damage, having it happen a second time would most definitely ruin her, possibly to the point of being incapable of fighting ever again.
- Magic: Mars has a very poor understanding of magic, both due to her lack of education on the subject and her poor opinion of magicians. As such, she is easily susceptible to magical attacks, particularly water/ice magic, sound magic, and doppelganger magic. She isn't capable of defending against magical attacks, only dodging them, so it can get quite draining for her if she has to move around constantly. Mars has a slight fear of water and drowning, so she's always wary when fighting water magicians--ice magicians too, since she hates the cold and finds ice difficult to break through, even with her strength. She is also very susceptible to sound magic, since her hearing is so sensitive. Normal sound attacks mess greatly with her hearing, to the point that she may be incapacitated from a single attack if it's damaging enough. Mars resists subliminal sound/mind control slightly better since she has a strong will, but if she gives in even slightly, she's completely powerless to resist any further attacks from the same Djinn/magician. She falls very easily for illusions when in battle since she's too focused on fighting to even think about calming herself and focusing on where the magician is. Instead, she'll simply keep attacking the illusions and doppelgangers until they vanish, which not only expends her energy (amounts dependent on how much magoi the magician has and how strong a magic user he is) but also exhausts her mentally. She gets easily confused when fighting those types of magic users and will make stupid mistakes, many that could be costly to her. Mars is too proud to ask for help with learning about magic, so until she can accept the humility and seek out a magician for assistance, she will likely always have this problem.
- Fanalis: Though being a Fanalis gives her exceptional abilities, it does have some drawbacks, particularly concerning her senses. Due to the sensitivity of her hearing, smell, and sight, anything particularly loud, strong-smelling, or bright can cause her problems. A loud enough noise (or conversely, a noise on a low frequency) will cause headaches and a sense of vertigo, making her incapable of moving for however long it lasts. Powerful smells, both good and bad, will also give her headaches and make her incredibly nauseas, to the point where she can be ill for days if exposed for too long. Finally, bright lights or glares off of metallic objects can incapacitate her or even temporarily blind her depending on how long she's forced to look at them.
- Strategy: Despite her fighting prowess, Mars is a very poor strategist. Her attacks are always straightforward, with very little chance of deception behind them (unless she's specifically told to do something by a comrade). This makes her easy to counter, in theory, but it's still a matter of being quick enough and powerful enough to avoid and strike back. She hates battles that need thought behind them, since she believes the best kinds of fights happen moment by moment--planning them out ahead of time and knowing everything an opponent will do seems very boring to her. An opponent with even a little foresight on her can gain the upper hand quickly, though she will make it a challenge to maintain it. She is not entirely opposed to strategies, however, just thinking them up herself; Mars is completely content with being a pawn and told where to go and what to do, as long as she gets to fight.
- Mars was primarily a retiarius in the coliseum but was occasionally made to fight as a bestiarius, cestus, and dimachaerus (bestiarius was naturally her least favorite role)
- Has a very big soft-side when it comes to kids
- Very fond of other Fanalis but less-so of half-Fanalis, believing them to be untrue to their roots (as in, identifying with their non-Fanalis side when it favors them more)--she'll refer to them as "blood traitors" or "filthy mutts"
- Mars is also very partial to animals of any kind, but especially those from the Dark Continent. Over the course of the story, she obtains two pets--a Maurenian War Horse mix (Shahab) and a Desert Fox (Nasir)
- Has thalassophobia and some mild aquaphobia in general, since her first master would punish her by shoving her head underwater or water-boarding her. Mars has also never learned how to swim, which only increases her wariness of large bodies of water
- Though comfortable with who she is as a person, Mars does have some issues with things about her that she cannot change, primarily her breast size. Calling her "tiny", "little", or any variation thereof will usually set her off
- Mars still wears her shackles from her time as a slave (though modified for comfort) in order to remind herself to never forget her past and to keep moving forward with her life
- The gems she wears are both spinel--they were one of the few things she took with her from Berith's dungeon
- Mars's preferred state is topless
- Favorite Food: Raw meat, pomegranates, walnuts
- Favorite Color: Brown, blue
- Favorite Animal: Giraffe, elephant, tiger
- Favorite Season: Summer
- Other: New places, silk (mostly for the texture), bright blue skies, animals, open spaces, the time right before it rains, lively music, festivals
- Least Favorite Food: Anything overcooked/burned, squash, cherries
- Least Favorite Color: Black
- Least Favorite Animal: None
- Least Favorite Season: Winter
- Other: Frivolous things (items owned simply for status and not function), large bodies of water, cold, enclosed spaces, tall buildings, scented soaps and candles, long conversations/discussions (she finds them boring and hard to keep up with)
Hobbies: Exercising, fighting (spars and actual fights), climbing, hiking, caring for animals, lying in the sun, sleeping in odd places
- free all Fanalis and bring them back to their homeland (if they want to go)
- free all creatures taken from the Dark Continent and bring them back to their homeland
- punish Fanalis slave owners in accordance to their treatment of their slaves
- find her younger brother and never let him leave her sight again
†Munir: Father (37 ATD [49 years old], Unknown gravesite, killed by slave traders)
Munir was Mars's father and the king of their tribe. Though the strongest member of the tribe, Munir was a fairly gentle man, and preferred to use his brain to settle things rather than brawn. He was renowned for his determination--if a member had a problem, he would treat it as his own and do everything in his power to find a solution. He truly loved every member of his tribe, treating them as if they belonged to his own personal family (calling everyone "brother", "sister", "uncle", "aunt", "son", or "daughter"), and passed down that mentality to his children. Munir was an incredibly kind man as well, often going out on long hunts to bring back food for the elderly, or else helping out with certain tasks if he could (building homes, searching for berries, playing with children, etc.); however, he was fiercely protective of his tribe, and showed no mercy towards anyone or anything that threatened them.
Mars had a very close relationship with her father. Despite being quite busy, Munir would always make time for his wife and children. When not playing with the other children in the tribe or going out on hunts, Mars was often found by her father's side, helping him when he asked, but otherwise observing him throughout the day in order to prepare herself for when she became leader. Munir cared deeply for his daughter, often babying her and overreacting when she got hurt. Mars disliked it when he babied her, especially once she grew older, but couldn't stay mad at him for long. Whenever they were together, they were always smiling.
†Rahmah: Mother (34 ATD [47 years old], Unknown gravesite, killed by slave traders)
Rahmah was Mars's mother and the wife of Munir. Rahmah was the near opposite of her husband, very cold and calculating with a hair-trigger temper. Many in the tribe were frightened of her for her sheer strength and unpredictability, but valued her during hunts and battles with rival tribes. Rahmah never really expressed love for her husband, though it was obvious to any female who strayed too close to him that he was hers. Though the majority of her clan knew her for her gruffness and cruelty, she was entirely different around her children. Rahmah loved her children deeply, and considered them the only thing worthwhile in her life.
As with her father, Mars was very close with her mother. Rahmah was the primary parental figure in their life since Munir was often busy, so while he was attending to tribal affairs, Rahmah was raising their children. Rahmah was always a bit sterner with Mars simply because she was a female and heir to her father's position, lest he be overthrown. Rahmah taught Mars basic things like how to speak and count, but also showed her how to hunt and what forage was edible. She was Mars's idol, in essence, and Mars tried to emulate her as much as she could. Her death hit her incredibly hard, as it seemed impossible to Mars that such a strong woman could die so easily.
Rigel: Brother (22 years old, Unknown Location, Unknown Occupation)
Rigel is Mars's younger brother. As a child, where Mars was strong-willed and belligerent, he was meek and submissive. Rigel was very fearful as a child, often bursting into tears at the slightest thing (anything from a too loud noise to a bug flying too close to his face). Despite his reputation as a cry baby, Rigel had an immense amount of curiosity, and would wander off in search of new things (and then begin crying if he became scared/lost). It is unknown what his current personality is as an adult, if he is even still alive.
Mars and Rigel were incredibly close to one another. Though often embarrassed by her "wimpy" brother, Mars was the first to stand up for him and protect him. She was always the one to find him (claiming that her ears were so attuned to his cries that she could track him anywhere) and comfort him. Rigel, in turn, greatly admired his older sister and tried to imitate her often. They spent nearly all their time together as children, and his absence has been a great strain on Mars ever since they were separated.
†Demarcitus: Friend/Former Master (63 ATD [74 years old], Catacombs, died of natural causes)
Initially, Mars hated Demarcitus. Though old and frail-looking, she believed he would be a horrible, cruel man because he purchased her. However, Demarcitus was nearly the exact opposite of what she expected. His kindness and patience with her started to wear down her hostility, and after learning about why he had to buy her, she decided that he wasn't such a bad person. Mars grew to love Demarcitus very much, seeing him as a grandfather-figure, and did the best she could to help him out, even when she wasn't asked. Discounting her childhood, she regards the time she spent with Demarcitus as one of the happiest moments in her life. In contrast to Mars, Demarcitus was fond of her right from the get-go. He liked how passionate she was, and her vivaciousness reminded him of his own daughter.
Niera: Friend (18-21 years old, location, Mercenary)
Sinbad: Friend/Ally (29 years old, Sindria, King of Sindria)
Despite being annoyed by his care-free attitude, Mars considers Sinbad a good friend. Having crossed paths quite a few times during their individual travels, the two have been acquainted since their teens, and though they've spent some time apart in their adulthood, act as though no time has passed between them. They get into quite a lot of trouble when together, since Mars's impulsiveness and Sinbad's easy-going personality lead them astray. The two also have a habit of challenging one another to tasks, games (even childish ones like roshambo), and even spars. Mars greatly respects and admires Sinbad for his devotion to his country, though isn't above chastising him for getting drunk so often and acting like an idiot in general. Sinbad thinks Mars is fun to be around, once you get to know her, though as an ulterior motive, is glad to have her, as a dungeon capturer, as an ally. Though he considers her a friend, Sinbad isn't above manipulating Mars into doing what he wants, and Mars, being completely oblivious to his intentions, willingly does as she's instructed.
Scheherazade: Great Priestess (268 years old, Remano (Reim), Magi)
Mars loathes Scheherazade with a passion. Though she's never met her personally, Mars loathes the woman for what she has and hasn't done in concerns to Reim. She believes Scheherazade promotes the enslavement of her people, considering she has done nothing to abolish the trade and has no problem with seeing Fanalis fight to their deaths in the arena. Even the mention of her name will set Mars off, and if given the opportunity, she would kill Scheherazade without hesitation. Even following Scheherazade's reform, Mars believes the woman has done too much harm, and the only way to atone for her actions is a long, painful death. She is somewhat mollified by the knowledge that she will be dead soon, and has in fact been dying slowly every day for over 200 years or so--her only regret is that she will likely not be able to kill her herself.
Mu Alexius: Half-Fanalis/Dungeon Capturer (29 years old, Remano [Reim], Fanalis Corps Captain)
Mars dislikes Mu Alexius immensely. She thinks very poorly of him, both because he is a half-Fanalis and because he runs the coliseum. By siding with Scheherazade, Mars believes he has betrayed his Fanalis heritage by choosing to serve the woman who enabled the slavery of their people. As well, the fact that he seeks out other Fanalis to bind them in servitude to the Fanalis Corps angers her to no end. Mars also hates how charismatic he is, especially after seeing how many of her people joined him rather than returned home, though admires him for that same quality. She has a grudging respect for Mu, though she constantly refused his offers to join the Corps, claiming she would rather be an unwilling slave in the coliseum than a willing slave bound to serve the people she hates the most. Mars would have no problem fighting Mu, whether in a spar or an actual fight, though would never consider him a comrade or friend.
Muron Alexius: Half-Fanalis (?? years old, Remano [Reim], Fanalis Corps Member)
Mars hates Muron even moreso than Mu. Where Mars can at least understand that Mu is only doing what he feels is right, she has no such sympathy for Muron. She believes Muron has betrayed her Fanalis side by attempting to be like the people who enslaved her in the first place. She hates that Muron shows little compassion or care for her fellow Fanalis, and considers herself superior to full-blooded Fanalis because she is "civilized." Mars would have no problem killing Muron, and would likely relish in it.
Dominus: Former Master (38 years old, Remano [Reim], Lanista)
Unlike the rapport Mars and Demarcitus shared, there were no fond feelings between Dominus and Mars. Dominus was exceptionally hard on Mars from the beginning, believing that she had had too much freedom under her old owner and forgotten her place. While ruthless to her, he held nothing against Mars personally: she was an investment, and if she didn't obey then she wasn't making him money. He had no real feelings towards Mars, positive or negative, as he didn't view her as a fellow human, but property. However, he did make sure she was taken care of, since he wanted her at her peak whenever she went to fight. Mars didn't hate Dominus as much as she feared him. His detached attitude and mixed signals (such as beating her for acting up/losing one day and then rewarding her with new clothes or food the next) confused her greatly, eventually leading to her having Stockholm Syndrome. Her feelings toward him varied from near crippling fear to admiration and even love. Even after gaining her freedom, she still has mixed feelings towards him, and isn't quite sure how she'd react if she ever saw him again.
Rohroh: Fanalis (?? years old, Remano [Reim], Fanalis Corps Member)
Mars and Rohroh have fairly complicated relationship. Being part of the same tribe, they often spent a lot of time together as kids. In the beginning, they were far from being friends. Despite being the child of the tribe's king, Mars received a lot of flak from Rohroh and his friends for being a girl and therefore weaker and not worth their time. Mars hated them for having such an attitude, but like all children, did all she could in order to gain their approval. After proving herself to be stronger than Rohroh, she was finally able to join their group and became good friends with them all, Rohroh included. Their relationship consisted of a lot of teasing, which often started out as friendly but would quickly devolve into outright insults. They fought quite a lot, both physically and verbally, but at the end of the day always found a way to apologize and forgive one another. As they got older, their relationship changed to something more personal. Though still too young to do anything serious, it was no secret that they cared for each other on more than just a friendly level. However, before their relationship could evolve into anything intimate, they were captured by slave traders and never saw one another again until many years later.
Now as adults, their relationship is much more strained. Though fairly neutral to each other on their first meetings, the nostalgia they felt renewed their old feelings. Despite caring deeply for each other, there are too many points of contention that make it impossible for them to reconcile completely. Rohroh wants Mars to join the Fanalis Corps, as he feels it is the closest thing either of them have to a family, and it would mean being together. But Mars is unable to ally herself with Mu since he serves Scheherazade, and considers the corps nothing but a troop of slaves in everything but name. Instead, she wants Rohroh to desert the corps and join her in her hunt for other Fanalis, but he continuously refuses, being both loyal to and indebted to Mu for freeing him. Whenever they are together, it usually begins with them looking back fondly at their shared childhood and getting to re-know one another, and at a few points, has even progressed to more carnal actions. However, it usually ends with one of them saying something that pisses the other off, resulting in an argument or fight. Her constant jibes at Mu piss Rohroh off more than anything, to the point that they've fought on numerous occasions and have seriously injured one another quite a few times. They both hope that they will be able to be together some day, but at this point in their lives, are incapable of achieving anything serious.
Mars was born into a fairly large Fanalis Tribe in the north-eastern edge of the Dark Continent. She had a fairly happy childhood, being constantly surrounded by tribesmen. Once old enough to walk, she began to learn survival skills form her mother (things like what plants are edible and what ones are poisonous when she was very young to tracking prey and making a kill once she became old enough). When not learning from her mother, Mars was almost always at her father's side, watching him deal with tribal matters and sometimes helping him if he decided to aid one of their kin. She spent so much time with her father that she had very little time to be a kid and actually play. Her parents noticed this once she grew older, as, while she was very cordial to older members of the tribe, she was very awkward around any children other than her brother. Mars tried to associate more with kids her own age (she was around eight at this time), though most of them would run away from her because of her strange behavior, and because a good amount of them had been on the receiving end of her fury after being mean to her younger brother. The only kids that didn't bolt at the sight of her were the adolescent boys. A few years older than her and just starting to enter puberty, the boys weren't wary of her at all, though they were far from accepting her as one of their group. Sensing her longing for acceptance, they began treating her as their slave, sending her on absurd errands (such as finding a rare fruit or making her climb up a thorny tree to fetch a toy they'd purposely thrown up there) and making her dote on them if she ever wanted to be part of their group. Mars eventually got tired of it and confronted the group, and one of them, Rohroh, explained that she would never be one of them since she was a weak, little girl, and only good for anything when she did what she was told--this naturally angered Mars immensely. She challenged Rohroh (the strongest of them and therefore the unofficial leader of the group) to a show of strength, saying that if she could beat him then she would be the group's new leader, and that if Rohroh beat her, he would become the tribe's next king instead of her. Unable to pass up the chance to humiliate her, Rohroh accepted, and led the way to a large rocky hill they used to play 'king of the mountain'. He selected a rock (about the size of a watermelon) and lifted it over his head, then dropped it at her feet and gestured for her to do the same. When Mars picked it up easily, he began selecting larger and larger rocks, until eventually he came to the largest, a boulder about the size of a hippo. Though it took every last ounce of his strength, Rohroh lifted it over his head and grinned broadly with the satisfaction that he had won. But as he was about to throw it down, Mars sprung forward, grabbed him around the waist, and lifted him (boulder and all) over her shoulders. After holding them for a few moments, she set RohRoh back down, then took the boulder from his hands and tossed it back on top of the rock pile. The boys were silent, too stunned to know how to react. Rohroh was the first to recover, immediately falling back on his favorite insults for her in an attempt to salvage his pride. The rest of the group, however, swarmed around Mars, talking excitedly and complimenting her on her display. Humiliated, Rohroh started to walk away, intent to wander into the wilderness and never return (as was custom whenever a Fanalis was defeated), but Mars broke away from the group and, grabbing his hand, dragged him back (literally), saying that even though he didn't beat her, he was still second strongest to her, so she would let him be her queen when she became king. This snapped Rohroh out of his mopey state, and he protested loudly, calling her a dumb girl for thinking she could be a king and that he'd ever want to be her partner. But, despite his insults, the fact that she wanted him to stay and that he wasn't treated any differently by his friends made him start to think that maybe Mars wasn't so bad.
Mars and the older boys were nearly inseparable after that, hanging out every day and even going out on hunting excursions (with an adult to supervise in case they came across a predator they couldn't overpower) that could last weeks at a time. Her brother joined the group when Mars was nine, and together, they all made up their own mini tribe. Mars was incredibly happy to have made friends she could relate with, and was even grateful for having met Rohroh, who became a close friend of hers. However, tension began to develop within the group as they all got older, causing a lot of fighting among the boys, and by the time Mars was ten, they had disbanded. She didn't really understand at the time why it had happened, though in hindsight understood it as basically testosterone getting the better of a lot of them, especially when girls were involved. She tried to bring them back together but they all blew her off--only Rohroh and Rigel remained by her. Mars was distraught over the experience, believing herself to have failed as a leader and therefore was unworthy of becoming the tribe's leader. She snuck away late one night, intent on banishing herself to the wilds, but stopped when she noticed a huge camp of foreigners bivouacking not far from her home. Curious, she stalked close to them, remaining undetected even when she was close enough that their fires cast shadows on her skin. she didn't understand them very well, but just from the sheer size of them (nearly triple her tribe), the cruel-looking weapons they carried, and the vast amount of wheeled metal cages, she figured they weren't in the Dark Continent for peace reasons. In the end, her loyalty to her tribe one out over her self-imposed punishment, and she raced back home, waking everyone up in the process and alerting them to the impending danger. Her father immediately ordered everyone under sixteen to leave and find a place to hide while the adults prepared to fight. Most of the kids did as he said, heading northwest toward the closest river, but Rohroh, Mars, and a few others protested, demanding that they be allowed to fight. It was the first time Mars and her father ever had an argument, but eventually he won (with a little help from his wife), forcing her and the rest to leave and follow the others. Mars was livid at her parents but obeyed nonetheless, though while the rest of them followed the other children, she, Rigel, and Rohroh stayed within seeing distance of the upcoming battlefield with the intention of joining into the fight once it got going and the adults were too busy to notice them.
The foreigners arrived at dawn, and though lined up in a formidable battle formation, there seemed to be less of them than Mars had thought. Still, they waited and watched the fight, hoping that the tribe didn't massacre them all before they had time to join in. They didn't need to worry, however, as the foreign men, with their horses, sharp weapons, and sheer size proved to be a worthy match against the Fanalis. The three were just about to enter the fray when they were surprised from behind by a second, large group of men--they were too focused on the fight before them that they didn't even sense their approach. It seemed that Mars had been right in estimating their numbers, but a portion of the men had circled around the tribe's area during the night in order to attack them from behind and trap them between the two forces. However, the men had encountered the unsupervised children as they approached the battle, making them late to the fight since they were capturing the young Fanalis. The three kids tried to fight back, but were quickly overpowered by the group and chained with thick, heavy metal that seemed unbreakable no matter how hard they struggled. The adult Fanalis were forced to surrender with the appearance of the second group, lest they risk harm coming to the children. There was an air of uncertainty as the adults were lined up side by side and made to kneel on the ground. Then, one by one, they were beheaded by the man that appeared to be the men's leader. The children were horrified at the sight, many of them crying out and struggling to break free, only to be laughed at and beaten by their captors. Mars's parents were last, and even though her father mouthed 'look away' she continued staring, so paralyzed with fear that she could hardly blink. The spell seemed to break only after her mother and father's heads thudded to the ground. She wanted to break free of the chains, to punch and kick and bite anything with a pulse until it was just a bloody pulp, but found that she had no strength, and collapsed in a miserable heap. Mars didn't remain there long, however, as the men herded the young Fanalis back to their camp and packed them into the wheeled cages, in order to begin their trek back to "civilized" lands.
All of the children survived the journey out of the Dark Continent due to their upbringing, though a good many of the men weren't that lucky. Still, it was all the better for them in the long run, as it meant fewer splits in the profits they'd make off the children. The troop finally reached their destination, a large market town not far from the northern border shared between the Reim Empire and the Dark Continent. The children, exhausted emotionally, mentally, and physically, were unloaded onto a stage on one of the busy streets and forced to strip naked as a crowd began to gather around. The leader of the group joined them on stage as the others loitered on either side, and began speaking rapidly to the steadily growing sea of people. It was only when one of the youngest children was unchained from the rest of the kids and made to stand alone in the middle of the stage that they realized they were being sold into slavery. Though she'd been in an almost numb state ever since the fight, witnessing the last members of her tribe screaming and crying as they were dragged to their new owners snapped her out of it. Disgusted with these people, but most of all disgusted in herself for not having acted before, she fought against her shackles with renewed vigor. Many of the older kids followed her example, straining against the chains to the point that the groaning of the metal was audible over the dull roar of the bazaar. Rohroh was the first to break free, and was on the auctioneer before anyone realized he'd gotten loose. Mars managed to get herself free right when a group of the slavers bounded onto the stage and grabbed at Rohrh's flailing chains in an attempt to bring him back under control. She leapt on the nearest man, biting at sensitive skin and tearing at limbs until they were ripped from their sockets. Their rampage didn't last long, as local guards heard the commotion and joined in to help the slave traders. Mars and Rohroh were first apprehended by the uniformed men before being choked until the passed out. In her last moments of consciousness, Mars saw her young brother being prodded to the front of the stage tears streaming down his face as he stared at her while she was being taken away.
Mars woke up in a dark, damp cell underneath the guard barracks, heavily chained, gagged, and blindfolded. She didn't know how long she was there, only that whenever she wasn't passed out from exhaustion, she was fighting against her restraints Occasionally, someone would enter her cell and remove her gag long enough to pour a foul tasting soup and stagnant water down her throat--these times put her on edge the most, as each time she expected an axe or sword to be waiting for her instead of food. Though once she realized they weren't coming to execute her, she would struggle, trying to bite and scratch at them. This always got her a beating--even during the times when she didn't fight against them. Eventually, she accepted defeat and stopped trying to get out. Now that she was no longer making a din with her chains, she grasped just how overwhelming the silence around her was, broken only by her breathing or the occasional rumble of her stomach. To keep from going insane, she took up tapping her shackles against the stone walls to "talk" to herself with the code her tribe had used to communicate with one another on hunts (such as, when they were closing in on prey and couldn't speak out loud without frightening it off). It wasn't long before Mars noticed she could still hear tapping even when she'd stopped, and it was then that she realized Rohroh was being kept nearby. They spoke to one another sparingly, since their captors would come at random times, but the thought of him being there reassured Mars and renewed her pride. The next time they came to her cell, Mars was entirely prepared to give them one hell of a fight, but instead of feeding her, they placed a moist rag over her mouth and nose that made her grow weak and dizzy with each breath. She was only vaguely aware of them dragging her out of her cell and down a long hallway--over the ringing in her ears, she could just make out the sound of Rohroh struggling against his chains as she was taken outside.
When Mars came-to, she was no longer blindfolded or gagged, but instead in the back of a small wagon. Alarmed, she immediately tried to get away, but found she was chained to it. Looking ahead, she saw that it was being pulled by a pitiful-looking ass and being led by an old man who was just as sad to look at. The man didn't seem to notice she was awake, however, so Mars pretended to be asleep still, planning on escaping the moment he tried to unclasp her.